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🧰 Update

Update 1.1 is live!

Rik (Skunx)
Dark Pals: The 1st FloorUpdateNew ContentPatch Notes
Update 1.1 is live!

Thanks for all your feedback on our Discord, Steam and in the countless livestreams over the past week! We've fixed some of the most pressing issues, like players spawning under the floor or getting stuck in a Cinema chair.

We've also fixed an issue that prevented you from getting the KREW Nightmare Teddies achievement, and we hope we've fixed the crazy multiverse Binky vs Chompy fight, where the animation was sometimes duplicated after dying. This was a very difficult bug to find, so if anyone still encounters it after the 1.1 update, please let us know!

Full changelog:

Changes:

• Gameplay in the final room is now much clearer!

• Made it clearer where to go during the first part of the Binky chase scene.

• The peeking minigame in Male Dorms is slightly easier.

• Increased SFX volume after completing the peeking minigame.

• The TV in the Projector Room can now be interacted with from a larger distance, as many players missed this.

• Added a feedback animation to Inky when trying to shoot a charge object without charge.

• Replaced papers scattered around the facility with lore-accurate texts.

• Added a button to the main menu that brings you to the plushie merchandise store. Your support helps us A LOT!

Bug fixes:

• Hopefully fixed the unintended Binky vs Chompy multiverse fight, where the animation would play twice.

• Players no longer spawn underneath the floor after loading at specific locations.

• Players no longer fall through the floor occasionally during the end sequence.

• Inky no longer occasionally respawns during the end sequence.

• The camera no longer clips below the floor when respawning.

• Entering the Cinema chairs very quickly no longer soft-locks the player by not playing the video.

• Shooting 5/5 KREW Nightmare Teddies now correctly awards the achievement.

• Fixed minor issues with the amount of Ghost and Insignia collectibles required to get the achievement.

• Disabling head bobbing no longer disables footstep SFX.

• Removed an invisible collision in the final room.

• Fixed various clipping art assets.

• Various audio and minor bug fixes.