SKUNX GAMES

Creating Games. Building Experiences.

An independent game studio dedicated to creating unique and memorable gaming experiences across diverse genres.

Our Games

Experience horror like never before. Each game is crafted to deliver unique scares and unforgettable moments.

Dark Pals: The 1st Floor
Demo

Dark Pals: The 1st Floor

Mascot HorrorPuzzleAdventure

In this singleplayer mascot horror game you're trapped in an abandoned children’s asylum. Solve twisted puzzles with your Ink Blaster, evade its disturbing mascots, and uncover secrets you had long forgotten about. Do you remember?

Crude Survivor TD
Demo

Crude Survivor TD

Tower DefenseHorrorFPS

Build defenses, manage resources, and survive wave after wave of grotesque horrors in this intense tower defense experience with a horror twist.

Play Demo Now

Our Philosophy

We believe great games should captivate players—creating experiences that stay with you long after you've put down the controller.

At Skunx Games, we're passionate about crafting immersive experiences that blend compelling narratives with innovative gameplay. Our dedicated team pours heart and soul into every project, ensuring each game delivers memorable moments and unique twists.

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Engaging Gameplay
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Immersive Worlds
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Unique Creatures

Latest News

Stay updated with our latest announcements, development progress, and behind-the-scenes insights.

Dark Pals Terminal - New Website
📰 News

Dark Pals website is live!

We're excited to share we just launched the Dark Pals Terminal. Find more information about creatures and characters. Or watch episodes and lore videos about the Dark Pals universe

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Demo hotfix 0.12 is live!
🧰 Update

Demo hotfix 0.12 is live!

Over the first days we've gathered as much of your feedback as possible. Update 0.12 contains the most requested changes, like an option to disable Motion Blur and lots of bug fixing! Full changelog: Changes: Added an option to disable Motion Blur. Added a first launch check that sets graphic settings to match the player's hardware. Improved the visuals of the Demo End Screen. Reduced the intensity of the UI glitching effect. Improved the audio transition from the intro cinematic to gameplay. Added additional audio to the first Chompy appearance in the Library. Added more lighting emphasis on the first Chompy plush with the key. Improved clarity of the Chompy plush key hole. Updated references to Binky that still used his old working title name (GooGoo). Improved another something we won't spoil in a changelog. Bug fixes: Fixed ventilation shaft resetting position when loading the game. Fixed an issue where a blue canister was floating in the destroyed library. Players can no longer move for a short period after interacting with a bookcase, which allowed them to get stuck. Removed a long delay between the "Tour Start" video ending and the door to the Hallway opening. The Wishlist button is no longer squished. Fixed visible LOD-switching issues. Fixed an issue that occasionally caused Inky to keep spamming his squeak SFX. Improved a transition between two floor tiles to look more natural. The Chompy kill SFX is no longer cut off. Fixed an issue where the door to the Lobby wouldn’t close and lock after entering the Hallway. Fixed an issue where the door to the Cinema wouldn't lock during the Chompy chase scene. Fixed minor visual, audio and collision errors.

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Demo hotfix 0.11.15 is live!
🧰 Update

Demo hotfix 0.11.15 is live!

Thanks for all the countless feedback we received in the first days after releasing the demo! We've already fixed some of the most pressing issues in this hotfix, but please keep reporting any issues you encounter as we'll be releasing a bigger update later this week! Bug fixes: Fixed a crash that occurred when players died after Inky was bodyslammed out of the map by Chompy Chasey at the start of the chase scene. Fixed faulty and missing collisions that allowed players to get out of bounds. Fixed an issue where players could partially clip through walls in the shooting gallery. Fixed an issue where players could throw Inky onto the starting area counter, leaving it out of reach and getting the player stuck. Fixed an issue where the admission ticket at the start of the game could get stuck out of reach for the player. Fixed an issue where the admission ticket would occasionally be invisible. Fixed an issue where players could get stuck when spam-interacting with the entrance gate. Fixed some noticeable LOD-switching. Note: This will need more tweaks in the future. Fixed an incorrect collision on some bookcases in the Library that allowed players to get stuck. Fixed an issue where one of the duck plushies would appear and disappear continuously. Fixed an issue where the Library key remained visible in the destroyed version of the Library after completing the Cinema. Improved something we won't spoil in a changelog. Improved button alignment on the demo end screen.

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