Latest News

Stay updated with our latest announcements, development progress, and behind-the-scenes insights.

Dark Pals Terminal - New Website
đź“° News

Dark Pals website is live!

We're excited to share we just launched the Dark Pals Terminal. Find more information about creatures and characters. Or watch episodes and lore videos about the Dark Pals universe

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Demo hotfix 0.12 is live!
đź§° Update

Demo hotfix 0.12 is live!

Over the first days we've gathered as much of your feedback as possible. Update 0.12 contains the most requested changes, like an option to disable Motion Blur and lots of bug fixing! Full changelog: Changes: Added an option to disable Motion Blur. Added a first launch check that sets graphic settings to match the player's hardware. Improved the visuals of the Demo End Screen. Reduced the intensity of the UI glitching effect. Improved the audio transition from the intro cinematic to gameplay. Added additional audio to the first Chompy appearance in the Library. Added more lighting emphasis on the first Chompy plush with the key. Improved clarity of the Chompy plush key hole. Updated references to Binky that still used his old working title name (GooGoo). Improved another something we won't spoil in a changelog. Bug fixes: Fixed ventilation shaft resetting position when loading the game. Fixed an issue where a blue canister was floating in the destroyed library. Players can no longer move for a short period after interacting with a bookcase, which allowed them to get stuck. Removed a long delay between the "Tour Start" video ending and the door to the Hallway opening. The Wishlist button is no longer squished. Fixed visible LOD-switching issues. Fixed an issue that occasionally caused Inky to keep spamming his squeak SFX. Improved a transition between two floor tiles to look more natural. The Chompy kill SFX is no longer cut off. Fixed an issue where the door to the Lobby wouldn’t close and lock after entering the Hallway. Fixed an issue where the door to the Cinema wouldn't lock during the Chompy chase scene. Fixed minor visual, audio and collision errors.

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Demo hotfix 0.11.15 is live!
đź§° Update

Demo hotfix 0.11.15 is live!

Thanks for all the countless feedback we received in the first days after releasing the demo! We've already fixed some of the most pressing issues in this hotfix, but please keep reporting any issues you encounter as we'll be releasing a bigger update later this week! Bug fixes: Fixed a crash that occurred when players died after Inky was bodyslammed out of the map by Chompy Chasey at the start of the chase scene. Fixed faulty and missing collisions that allowed players to get out of bounds. Fixed an issue where players could partially clip through walls in the shooting gallery. Fixed an issue where players could throw Inky onto the starting area counter, leaving it out of reach and getting the player stuck. Fixed an issue where the admission ticket at the start of the game could get stuck out of reach for the player. Fixed an issue where the admission ticket would occasionally be invisible. Fixed an issue where players could get stuck when spam-interacting with the entrance gate. Fixed some noticeable LOD-switching. Note: This will need more tweaks in the future. Fixed an incorrect collision on some bookcases in the Library that allowed players to get stuck. Fixed an issue where one of the duck plushies would appear and disappear continuously. Fixed an issue where the Library key remained visible in the destroyed version of the Library after completing the Cinema. Improved something we won't spoil in a changelog. Improved button alignment on the demo end screen.

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Announcing Dark Pals: The 1st Floor
🚀 Release

Announcing Dark Pals: The 1st Floor

It's finally here! We've been working on this one for a while and we're so hyped to finally show you what we've been cooking. Dark Pals: The 1st Floor, the first episode of our singleplayer mascot horror series, is coming to Steam very soon. Trapped in an abandoned children's asylum, you have to solve mind-twisting puzzles with your Ink Blaster, evading some of the most disturbing mascots we could come up with, and uncovering deep (and dark) secrets of the facility's history. We put a lot of love into this one, hopefully that shines through. The game takes place in the Dark Pals universe and shares ties to the similarly named YouTube series. You can watch the full first episode here: You can already get a sneak peak of the full game by trying out the demo! We'd love to hear your feedback. And don't forget to wishlist here: https://store.steampowered.com/app/4157130/Dark_Pals_The_1st_Floor/

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Demo Update 0.2 is live!
đź§° Update

Demo Update 0.2 is live!

Today we're wishing everyone a very Happy New Year with a big update! Update 0.2 brings big changes to the game balance and lots of smaller quality of life changes. We've slowed down the movement of enemies, making it easier to shoot them before they reach the Drill Core. But once they get there, they do A LOT more damage. This makes it easier and more important to kill them before they reach the core, while reducing the amount of time spent shooting at multiple attacking enemies on the core, which many players did not experience as being fun. We've also reworked how income works, made the rifle more important into the late game, and lots more! See the full changelist below: Changes Enemies are now slower, but deal significantly more damage to the Core. Wave scaling updated: enemy count and spawn rate now increase faster each wave. Difficulty ramps up slightly faster after Wave 4, and much faster after Wave 10. Income system reworked: Base income increases each wave (300 start, +50 per wave). Bonus income scales exponentially through Core upgrades. Core upgrades now also increase Core HP. Weapon progression updated: Damage per level: 15% → 20% Reload + chamber speed per level: 10% → 5% Keeps the rifle relevant longer (headshots stay one-hit-kill for longer). Max upgrade level increased: Turrets / Core / Weapon 10 → 20 (planned to become unlimited in a later update). Turret building now requires confirmation: Confirm with LMB Cancel with RMB Releasing 1/2 no longer confirms/cancels placement. Turret Info Displays now rotate toward the player when nearby for readability. Added a second Info Display to the Core to improve stat visibility. Movement tuning: Horizontal velocity now slows more while jumping/falling for a more natural arc. Air control increased: 0.05 → 0.1 Player can no longer sprint while chambering, reloading, or aiming down sights. Added a Quit Match confirmation prompt. Menu keybind added: press P to open the menu (pause functionality coming next update). Build version is now shown in the main menu. Level layout improvements: Added additional paths to the lower levels of the rig. Added signposting to clarify which stories are best for turret construction vs defense. Art improvements: added more alien props + improved oil rig realism (extra supports, an additional platform, and a sunken platform). Enemy readability: glowing parts now fade on death to better distinguish living vs dead enemies. Audio: Added alarm SFX when the Drill Core is under attack. Added a breathing SFX system based on player actions. Added bullet impact SFX for metal hits. Bug fixes Fixed an issue where a wave could end before all enemies were killed. Fixed an issue where dead enemies near the Core could still deal damage. Enemies no longer disappear when a wave ends. RMB in build mode no longer triggers ADS. Player camera no longer floats on water at game start. Fixed missing SFX on certain menu buttons.

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Crude Survivor Website Screenshot
đź“° News

Crude Survivor TD website is live

We're excited to share we just launched the Crude Survivor TD website.

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Demo Update 0.1.8 is live!
đź§° Update

Demo Update 0.1.8 is live!

A small update today, covering some issues and small improvements following your feedback! See the full changelist below! Changes: Repositioned Armories to be more easily accessible between waves, and not be the first thing players see in-game. Renamed “Armory” to “Rifle” for better clarity on weapon upgrades. Bug fixes: Fixed an issue where some achievements would get no progression. Fixed an issue where the game over screen kept counting damage and kills in the background. Fixed an issue where turrets would show the incorrect upgrade cost at level 1. Fixed an issue where Wishlist Now was incorrectly outlined.

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Demo Update 0.1.7 is live!
đź§° Update

Demo Update 0.1.7 is live!

We've received a ton of feedback from everyone and worked hard to implement the most requested features into the game before the start of Steam Scream 4 Fest later today! Some of the most popular requests include an option to skip part of the prepration fase, and a mouse sensitivity slider. See the full changelist below! Changes: Added a hotkey (K) to skip the preparation phase, so players no longer need to wait for the wave to start. You can now repair the Drill Core even if you don’t have enough Cash to repair it to 100% HP. Added a Mouse Sensitivity slider Disabled Motion Blur. This will become a graphic option in the future. Increased fog intensity slightly during the day. Reduced brightness of Drill Core lights when under attack. Bug fixes: Fixed an issue where the “Add to wishlist” button wouldn’t work. Fixed a lamp floating in the air. Fixed missing collision on one of the cranes.

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Crude Survivor TD joins Steam Scream 4 Fest!
đź“° News

Crude Survivor TD joins Steam Scream 4 Fest!

We released our demo just in time to participate in Steam's Scream 4 Fest! What better way to spend Halloween than to shoot oil-craving mutants in the face?

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Crude Survivor TD Demo is live!
🚀 Release

Crude Survivor TD Demo is live!

The first demo of Crude Survivor is now available for everyone! We strongly believe in showing our game as early as possible, and using your feedback to improve. This means you may encounter bugs, non-final graphics and UI, and other issues. We would love to hear about them and any other feedback you have on Discord, so together we can turn this into the best imagineable! For those who've already seen creators play the exclusive access version of the demo, we've also added the following bug fixes and improvements: Changes: Slightly improved graphics (illumination & reflections) Reduced Drill Core upgrade cost from 400 to 320. Reduced Rifle upgrade cost from 800 to 600. Increased Rifle damage scaling with each upgrade from 13% to 15%. Reduced Enemy Health scaling from 12% per wave to 11% per wave. Bug fixes: Fixed a bug where your score would keep increasing during the game over screen. Fixed incorrect collisions on the Drill Core, making it difficult to hit enemies on the core. Fixed enemy attack locations on the core, making them easier to hit and making them clip with the Drill Core less.

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Crude Survivor TD page is live
đź“° News

Crude Survivor TD page is live

We are proud to announce a first look at our upcoming Tower Defense First-Person Shooter, Crude Survivor TD! Combining the best of both worlds, the action of a shooter, and the strategy and economy of a Tower Defense game, Crude Survivor was made to be a fresh new take on the popular TD genre. We hope you'll love it and would love to hear your feedback!

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First creators playing Crude Survivor TD!
🎯 Milestone

First creators playing Crude Survivor TD!

With the demo coming soon, we've given multiple creators an early sneak peek of the game. Watch them give it a go for the first time here! Frazzz on YouTube: UserFriendsly on Twitch: https://www.twitch.tv/videos/2587927164?t=00h03m41s Sir_Electric on Twitch: https://www.twitch.tv/videos/2584049497?t=04h06m14s Joselyto on Twitch: https://www.twitch.tv/videos/2585794492?t=00h10m22s MistAnTics on Twitch: https://www.twitch.tv/videos/2594305856?filter=archives&sort=time&t=5h16m52s If we missed any, please let us know! And come hang out in our Discord!

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