
đź§° Update
Today we're wishing everyone a very Happy New Year with a big update! Update 0.2 brings big changes to the game balance and lots of smaller quality of life changes. We've slowed down the movement of enemies, making it easier to shoot them before they reach the Drill Core. But once they get there, they do A LOT more damage. This makes it easier and more important to kill them before they reach the core, while reducing the amount of time spent shooting at multiple attacking enemies on the core, which many players did not experience as being fun. We've also reworked how income works, made the rifle more important into the late game, and lots more! See the full changelist below: Changes Enemies are now slower, but deal significantly more damage to the Core. Wave scaling updated: enemy count and spawn rate now increase faster each wave. Difficulty ramps up slightly faster after Wave 4, and much faster after Wave 10. Income system reworked: Base income increases each wave (300 start, +50 per wave). Bonus income scales exponentially through Core upgrades. Core upgrades now also increase Core HP. Weapon progression updated: Damage per level: 15% → 20% Reload + chamber speed per level: 10% → 5% Keeps the rifle relevant longer (headshots stay one-hit-kill for longer). Max upgrade level increased: Turrets / Core / Weapon 10 → 20 (planned to become unlimited in a later update). Turret building now requires confirmation: Confirm with LMB Cancel with RMB Releasing 1/2 no longer confirms/cancels placement. Turret Info Displays now rotate toward the player when nearby for readability. Added a second Info Display to the Core to improve stat visibility. Movement tuning: Horizontal velocity now slows more while jumping/falling for a more natural arc. Air control increased: 0.05 → 0.1 Player can no longer sprint while chambering, reloading, or aiming down sights. Added a Quit Match confirmation prompt. Menu keybind added: press P to open the menu (pause functionality coming next update). Build version is now shown in the main menu. Level layout improvements: Added additional paths to the lower levels of the rig. Added signposting to clarify which stories are best for turret construction vs defense. Art improvements: added more alien props + improved oil rig realism (extra supports, an additional platform, and a sunken platform). Enemy readability: glowing parts now fade on death to better distinguish living vs dead enemies. Audio: Added alarm SFX when the Drill Core is under attack. Added a breathing SFX system based on player actions. Added bullet impact SFX for metal hits. Bug fixes Fixed an issue where a wave could end before all enemies were killed. Fixed an issue where dead enemies near the Core could still deal damage. Enemies no longer disappear when a wave ends. RMB in build mode no longer triggers ADS. Player camera no longer floats on water at game start. Fixed missing SFX on certain menu buttons.